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Hugo Apellido | XModel Importer v2.0.1.1 4.8 MB |
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10.02.2020 Imports XModel files from the game Call of Duty 4. |
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Hugo Apellido | XModel Exporter v1.0.0.5.1 4.8 MB |
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10.02.2020 Exports XModel files for use in Call of Duty 4. |
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Lukas Cone | XenoMax v1.2.7 507 KB |
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08.12.2019 XenoMax is an importer for formats used by the Xenoblade Engine. |
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Lukas Cone | ApexMax v1.6.1 661 KB |
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01.12.2019 ApexMax is an importer for formats used by the Apex Engine from Avalanche Studios. |
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Bastien Bourineau / Arkeon | Easy Ogre Exporter v3.2.2 46.3 MB |
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01.12.2019 The Easy Ogre Exporter is written to be as simple as possible but capable of exporting just about everything. Features include: - One click export from the Max export menu > Ogre scene - DotScene|.scene export - Manage all Ogre versions - Exports node hierarchy - Exports node animations - Mesh binary export for each object in the scene - A shared or dedicated geometry option - Vertex colors - Normals - Multiple UV sets - Tangents - Edgelist - Poses from the Max morpher - Skeletons - Multiple skeleton animations - Multiple root bones - Standard structures and biped - Animations from the main track separated by time tags - Animations separated from the motion mixer (if available) - Node animations from the main track / motion mixer for each node in the dot scene - Pose animations from the main track or from the motion mixer - Morph vertex animations from the main track or from the motion mixer - Standard materials conversion - Architecture materials conversion - Mentalray Arch / Design materials conversion - Ambient, diffuse, specular and self illumination colors - Specular level - Multiple textures - Multiple UV's - Transparency level - Material options like 'double sided' or 'wire' - Auto shader generation for pixel lighting and normal/specular maps/ref cubemap - Automatic basic technique for non-supported hardware when shaders are used - Optional texture conversion to DDS format with size optimization - Lights and cameras - Automatic unit conversion to meters - Automatic LOD generation - Small UI for a minimum of settings The download link above is for installer for Max versions 2011 to 2016. If you need the plugin for an older version of Max, head over here. |
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Bruno Heidelberger | Cal3D Exporter v1.7.4 3.89 MB |
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02.10.2019 This plugin exports skeletal based character models and their animations from Max into cal3d files. Cal3d is a skeletal based 3D character animation library written in C++ in a platform-/graphic API-independent way. Originally designed to be used in a 3D client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects. |
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CGDev.net | JDE v1.1.3 127 KB |
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31.07.2019 JDE is designed to provide a high-quality and reliable converter for exporting Max geometry and animations into the Json 3D Format, a concise and general-purpose runtime format which can be easily integrated into any D3D and OpenGL / WebGL game engines. It has support for standard and multi-subobject materials, multitextures, procedural textures, skin and physique modifiers, standard bones, biped and CAT animations, UV transforms and much more. This free version of AXE is a slightly restricted of JDE Pro, the commercial version of the exporter, and is only for use on non-commercial projects. |
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Neil Jedrzejewski | SMD Exporter v1.7 118 KB |
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08.07.2019 Exports Max scenes to source reference and animation sequence SMD files for use with Half-Life 2. It supports standard and multi/sub-object materials, editable mesh and editable poly geometry, skin and physique modifiers and, when using skin, using helper nodes such as dummies as bones. Also allows exporting a sub-range of an animation and exporting the sequence backwards. |
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Neil Jedrzejewski | SMD Importer v1.2 181 KB |
Import / Export |
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08.07.2019 This plugin enables Max to import SMD files from Valve games. It offers the following import options: - Import mesh - Rebuild smoothing normals - Import materials - Import bones - Use dummy for orphan bones - Use dummy for end bones - Attach mesh to bones - Convert from left handed co-ordinate space |
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Neil Jedrzejewski | VTA Exporter v1.0 335 KB |
Import / Export |
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08.07.2019 This plugin allows Max to export Source vertex animation files used in face flex animation using the morpher modifier and shapekeys. |